Custom Emoji Unity Developer • 2D / 3D • Game Programmer

Architecting online multiplayer, tactile 2D physics, and living 3D worlds in Unity.

Specializing in Unity 6, deterministic rollback netcode, server-authoritative replication, responsive 2D combat/platformers, and high-fidelity 3D multiplayer action across PC, Consoles, and Mobile.

Unity 6 • C# Netcode for GameObjects / Entities Photon Fusion & Quantum Mirror Networking Unity DOTS / ECS 2D & 3D Physics Solvers Steam • Switch • PS5 • Mobile
Commercial Releases

Featured Projects

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Saucy 3D Multiplayer Brawler
3D • Unity 6 DOTS
Rollback Netcode 4-Player Co-op & PvP Steam • Switch

Chaotic 3D multiplayer physics party brawler built on Unity DOTS/ECS with deterministic rollback netcode and server-authoritative collision.

Halia 3D Co-op Action RPG
3D • Unity HDRP
NGO + Relay 3-Player Online Co-op PC • PS5 • Xbox

Sub-16ms responsive 3D third-person co-op combat with networked boss AI, synchronized buoyancy physics, and drop-in Steam lobby matchmaking.

Pufi 2D Multiplayer Platformer
2D • Unity 2D
Photon Fusion 128-Tick 8-Player PvP Cross-Platform

Hyper-tactile 2D platformer fighter powered by custom SIMD Verlet soft-body physics and 128-tick client prediction on PC, Switch, and mobile.

Sauz 2D Co-op Roguelite
2D • Unity Tilemap
P2P Host Migration 4-Player Co-op Steam • Switch

Side-scrolling mecha roguelite with multi-hit combat state machines, procedural tilemap generation, and seamless peer-to-peer Steam lobby co-op.

Multiplayer • 2D • 3D

All Unity Titles At A Glance

Hover over any title to preview gameplay footage and technical architecture.

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"In multiplayer games, latency is the ultimate opponent. Great netcode is invisible: players across three continents should feel like they are sharing the exact same physical couch."
— Sujal Pachpande, Game Development Philosophy
Unity Specialization

Core Engineering Disciplines

Mastery across networking protocols, 2D/3D physics engines, and high-performance Unity C# architecture.

01

Multiplayer Netcode & Replication

Deterministic rollback solvers, client-side prediction, lag compensation, server reconciliation, spatial interest management, and lobby matchmaking.

NGO & UTP Photon Fusion Mirror / KCP Rollback Netcode
02

3D Game Systems & Physics

Server-authoritative 3D combat state machines, synced ragdolls, Cinemachine camera dynamics, raycast ballistics, and URP/HDRP lighting optimization.

Unity 6 3D Ragdoll Sync Cinemachine DOTS Physics
03

2D Gameplay & Physics Solvers

Sub-millisecond 2D precision platformer feel, custom Verlet soft-body physics, procedural 2D tilemap generation, and pixel-perfect rendering.

Unity 2D Verlet Physics Tilemap Systems Pixel Perfect
Production Arsenal

Unity & Networking Stack

A battle-tested production pipeline across multi-platform desktop, console, and mobile game releases.

Unity 6 (C#)
Netcode for GameObjects
Photon Fusion & Quantum
Mirror Networking (KCP)
Unity DOTS / Entities (ECS)
Steamworks SDK & Relays
URP / HDRP Shaders
FMOD Studio & Git LFS

Building a 2D or 3D game in Unity?
Let's engineer the systems.

Available for Lead Unity Gameplay Engineering, Custom Netcode Architecture, and Performance Profiling across PC, Consoles, and Mobile.

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